![]() New context-sensitive and fully customizable radial menus provide quick access to common tools, making Houdini more accessible for artists. gFor a fast and fluid experience, the new network editor has been redesigned from scratch to include custom node shapes, alignment and layout tools, ‘dot’ nodes and much more. 5 A+ m- U8 R' C* ^" oĦ Q( S# u1 b4 QNew Node Network and Radial MenusĨ f# F$ J: S+ N9 m. New terrain-building, character rigging and shading workflows, and hundreds of new tools and improvements make this a must-have release. A new network editor along with viewport radial menus make Houdini more approachable for new artists and even more productive for TDs. ' R T6 o% l" \Houdini 16 enhances core modeling, rendering and animation tools while focusing on performance and scalability for Film, TV and Games. ![]() There is nothing black-boxed about the new system, and the artistic freedom it affords is endless. Trim or extend hair using 3D brushes employ masks to isolate areas of interest paint any hair attribute in an interactive yet procedurally-safe manner. * G A) u+ o( O& qThe new hair and fur tools let you easily layer and blend attributes while mixing things like frizz, clumping, bending, parting and curling. Game artists can leverage an improved texture baking workflow. Mantra has been enhanced with improved BSDFs for creating sub-surface scattering, dielectrics, absorption and more. " r# j2 M/ c" B+ zHoudini 16 includes a new shader building workflow that allows for layer mixing and quick access to procedural texturing tools. Art directability is paramount, and individually modelled and animated hero waves now mix perfectly with the existing spectra. No more tiling artefacts with Houdini 16’s truly infinite oceans. The ability to layer wave spectra using point instanting lets artists create complex, realistic and seamless oceans with elegance and ease. The terrain can then collide with fluid simulations, crowd agents, particles, RBD/destruction and Pyro FX – without converting the heightfields into geometry. The operations are very similar to image compositing, so terrain artists will find the Houdini workflow familiar. Houdini 16’s terrain system lets you layer and edit terrain easily with tools such as procedural noise, or paint or mask out areas directly. Not only do we have features and enhancements for customers creating VFX in film, TV and games, this new release brings significant improvements to modeling, lookdev and character rigging. O7 S1 u$ ?# BHoudini 16 is our biggest release ever. New terrain-building, character rigging, shading and VFX workflows, along with hundreds of new tools and improvements make this a must-have release. A new network editor along with viewport radial menus make Houdini 16 more approachable for new artists and even more productive for TDs. SideFX is pleased to announce the release of Houdini 16. , o' c o/ i: ^" C Z+ lDeveloper: Side Effects Software Inc. ![]() ![]() Program Name: SideFX Houdini FX 16 v16.5.634 0 p7 Q1 U.
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